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How to Use

1. Create the Arrow

Create a child of BP_ArrowIndicator. Child blueprint

Edit the child properties with your own mesh and preferred values. Arrow properties

2. Add to the world

Add into the world to see the results Import into World

Now you can integrate your arrow into your game. See the Blueprint section to see all the function exposed by the BP_ArrowIndicator.

2. Custom Material

The material used for the arrow is a really simple, but you can create your own. You need just need to set Blend Mode to Translucent and create a variable named Opacity used by the blueprint to fade the start and the end of the arrow Import into World

3. Demo

Inspect the BP_PlayerControllerDemo used inside the demo map to see a full example on how to use the arrow Import into World

4. Example to spawn custom arrow

Spawn custom

5. Example to set the arrow end where the mouse pointer collide

Spawn custom